This interview was conducted by Platynum
what made u you decide to work on a emulator for the segamaster system?
ss_teven: Mainly because at the time, when
i started to begin development, there wasnt any Master System emulators out. DreamSMS
was out, but that only supported Game Gear. And since I remember playing Road
Rash and Sonic I thought it would be a good system to emulate.
How long have you spent working on this project?
ss_teven: I'd probably say about 6 hours
a day for the past 2 months. (im a little slow ;) heh, long nights here and there
How long have you been involved in the homebrew dc scene?
ss_teven: I actually only got my Dreamcast
to start programming, (call me a freak if u will ;) and that was back in May 2001.
I interestinng, what is the future of sms plus?
ss_teven: At the moment, the future looks
pretty good. I have heaps of new ideas to put in SMS Plus!
Care to give away some of your ideas?
ss_teven: Not at this moment, as they are
just 'ideas', and i am still deciding weither to put these features in or not.
What problems have you had and how did you overcome them?
ss_teven: The main problems I've encountered
are speed. The DC is a powerful machine and has some complex operations, and plus
Ive only just started out programming, so im new at this :P I have overcome speed
in the past week, the main thing was my bitmap was set to 16bit, not 8bit, which
slowed it down by 30fps. Sound is probably the hardest part of the DC that one
would encouter, and i still havnt overcome this yet, current beta has heaps of
sound bugs, but it works.
When this project is done do u you see yourself working on any other emu's or
possibly porting an open source game?
ss_teven: Im not quite sure about games,
but i wouldnt mind starting another emulator. Gameboy and Commodore 64 are two
things that pop in my mind ;)
Thank you for your time ss_teven
ss_teven: Thanks :D, nice talking to you
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