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Ken
Friece Interview |
Ken Friece is the author of NesterDC. This interview was conducted by
WHurricane16
DCEmulation.com:
So, Ken where are you from and how old are u?
Brian Peek: I am 24 and originally from Columbus, OH. My
current job took me to the Washington DC area, where I have been for
the past year.
DCEmulation.com:
How long have you been programming?
Ken Friece: I started programming
around 3 years ago, and have been hooked ever since. :)
DCEmulation.com:
Currently, you have gotten a good grasp of Dan Potter's Libdream, but
what did you start off programming with (pc and tools) when you first
started to seriously program as a hobby?
Ken Friece: I started programming
in C++ using g++ in a unix environment, doing college programming assignments.
Most of the programming that I have done has been in unix, linux, or cygwin,
using C or C++.
DCEmulation.com:
What past projects have you done? (hobby projects)
Ken Friece: Nothing major. I wrote
a Yahtzee game in java to learn the language. Other than that, the most
challenging thing that I did was code a simple compiler in C for a college
project.
DCEmulation.com:
What are you working on next with NesterDC? Do you have any other projects
in the works? :)
Ken Friece: Sound will be my number
one priority in version3. Another possible improvement is a better user
interface. I have received many emails from people about how difficult
it is to navigate through the game selecton menu with 1000+ games. I really
don't understand why people have that many games, considering only a handful
of them are GOOD!!!
Although I haven't started another project yet, a few
other ports have been getting some serious thought lately.
DCEmulation.com:
When did you come up for the idea for NesterDC?
Ken Friece: I stumbled upon Dan Potters
site and compiled ghetto pong. The idea of programming for a console was
awesome. I started to change things around in ghetto pong, and was also
looking at the source code to nester. That's when the idea came to me.
The Dreamcast already had ngine-snes9x, sintendo, and DreamSNES, so another
SNES emu would be pointless. I knew that I could port nester from looking
at ghetto pong source, libdream examples, and nester source. I looked
at the source code from many emulators, and nester seemed to be one of
the most well organized and coded.
DCEmulation.com:
After your last release, I've been salivating. When might the next release
be?
Ken Friece: If I told you then I would
have to kill you :) Just kidding, I don't even know when the next release
will be. Giving a date will just disappoint people if I can't make it,
and add stress to the project. Remember, NesterDC is a hobby.
DCEmulation.com:
Ken, when did you get into the DC Emulation scene and what do you think
about it?
Ken Friece: I got into the DC Emulation
scene around 7 months ago,
and have enjoyed every minute of it. Its great to see
a new project pop up, and existing projects improve.
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