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Ganksoft's
Brian Peek Interview |
This interview was done by Wraggster.
DCEmulation.com: Hello Brian can you tell
us about yourself and where your from and job,school etc?
Brian Peek: My name is Brian Peek,
I'm 24 years old and I live in Schenectady, New York. I currently work
for a company called Rapid Application Developers writing computer software.
In my spare time I write games under my own company, Ganksoft Entertainment,
with a few friends (Bob Thayer (artist), David Wallimann (music)).
DCEmulation.com:
How long have you been into computers and more specifically coding?
Brian Peek: I used my first computer
in 1st grade. My mom enrolled me in a computer class that taught LOGO
that summer, and I've been hooked ever since. I started coding in 2nd
or 3rd grade in Applesoft BASIC and them moved over to PCs when I was
in middle school. I've been coding in C since my freshman year of high
school when I taught it to myself.
DCEmulation.com:
What made you choose the projects you have worked on so far?
Brian Peek: NeoPocott was a fluke.
I wanted to start working on the Dreamcast but wanted to get a test
project up and running quickly using libdream which had been recently
released. I found NeoPocott, contacted the author, and I had it up and
running in a few hours. It grew from there into an actual release for
the Dreamcast.
After that I wrote DreamPac because I was bored while working on Marbol,
our puzzle game, and it was a nice diversion.
Marbol, our forthcoming title, was a game that I thought of on the drive
back from Boston after a miserable training session I had to attend
for my real job.
DCEmulation.com:
What problems have you had and how did you overcome then?
Brian Peek: I haven't really had
any huge issues. The biggest problem was just getting everything set
up with regard to the compiler, libdream/KOS, Cygwin, etc. Other than
that, not too many problems at all.
DCEmulation.com:
With Neopocott and Dreampac do you see any updates on these rather great
emulators?
Brian Peek: NeoPocott will only
be updated if the original author decides to update it. It's his code,
so he knows it best. Right now he's working on Boycott Advance, a GBA
emulator. And no, there is no plan for a port of Boycott Advance to
the Dreamcast.
DreamPac will be updated at some point but I've been quite pressed for
time since E3 so it hasn't been touched in a while. But I will get back
to it.
I'm more concerned with writing a real game instead of an emu at the
moment so that's my first priority.
DCEmulation.com:
How was E3 and congratulations on the release of the DcTonic cd,and
how did the public take to it?
Brian Peek: E3 was a disappointment
this year. Hardly any free stuff, XBox was pretty disappointing, and
there just wasn't a whole lot going on. Though the GameCube looks extremely
promising, for as much as I hate Nintendo. :)
DC Tonic has been taken quite well which makes me, and all of the authors
that contributed to it quite happy. Just take a look at the "Polls"
section on our site to see what people thought of it. I'd be extremely
happy to see it written up in one of the major gaming mags, but I don't
think that will happen.
DCEmulation.com:
Do you have any new projects in mind?
Brian Peek: We have lots of projects
in mind, just too little time. We're currently exploring the GBA at
the moment and plan on putting out a title or two over there. But we're
not done with the Dreamcast quite yet...
DCEmulation.com:
What is your favourite Dreamcast emulator?
Brian Peek: So far, it's NesterDC.
I'm hoping the author keeps up the project. It's one of the more impressive
things to come in the hobbyist scene.
DCEmulation.com:
What is your opinion of the Emulator Bleemcast from a technical point
of view?
Brian Peek: I think it's impressive,
but I'm disappointed with the hype they gave it and what actually came
out of it. I saw it at E3 last year and it was running a few games with
the promise of hundreds. We got 1. And even that doesn't run at full
speed all the time like they claimed. But hey, NeoPocott doesn't run
at full speed either. :)
Technically it's good, but I would have thought more of it had the hype
not made it out to be something it wasn't.
DCEmulation.com:
What is your favourite game for NeoPocott?
Brian Peek: I have a few...Metal
Slug ½, Sonic, and Cotton. Wish they made more shooters...
DCEmulation.com:
What is your opinion of the Dreamcast Scene ,Dcemulation.com,and what
would you do to improve it to make it more accessible?
Brian Peek: I'm quite impressed
with how far it has gotten, but I'm starting to see it slow down which
is a bit disappointing. I wish people would concentrate on making original
games instead of emulators. We've got a ton of emus, it's time for something
else. As for making it more accessible, I'm not sure how that could
be done. It's already very accessible. As long as you have a CDR drive
and DiscJuggler or Nero, you can play anything that's released. No hardware
mods, etc.
DCEmulation.com:
What is your view on the other new super consoles and the possibilitys
of hobbyist development on them ie gba etc?
Brian Peek: XBox is in trouble,
PS2 is hyper-disappointing, GameCube was very cool, and I love my GB.
The GBA scene has already exploded. We're going to join it quite
soon. I belive XBox will be very easy to develop on since the hardware
is so standard. I don't think it will take long for someone to find
a way to run code on it. PS2 is a pain in the ass to do anything on
and until someone comes up with an EASY way to either upload code or
run CDRs on it, I think it will remain quite stagnant. And finally,
the GameCube will probably be extremely difficult to code on. The media
is proprietary and not even a standard size. But, you never know...I
hope we can figure something out on that one.
DCEmulation.com:
May i say thank you for your time and good luck with your project on
behalf of DCEmulation and the rest of the emulation scene.
Brian Peek: Thank you! Keep up the
good work on DCEmulation.com. It's a great resource for the DC community.
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