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Who made QuakeDC and how?

Titaniums Studios ported GLquake to Dreamcast useing the WinCE 2.1 dev kit for Dreamcast.

Heres an exerpt from Titanium Studios' website... ( http://titaniumstudios.com/ )

"QuakeDC is a port of Quake to Dreamcast that we did in some spare time. It is fully functional except for networking and took just a week and a half to complete. Not too bad considering the number of things that needed dealing with: converting OpenGL code to Direct3D, new file I/O, performance issues, complicated controller support, compacted savegames on the VMS amongst many smaller issues. In fact it represents about as far as we could go without modifying the content (which we couldn't distribute) or making significant improvements to the engine."

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